Your only weapon is a hefty shotgun, which automatically reloads when you run out of ammo - you don't have to keep pointing the gun off-screen as in previous versions, which makes both the Survival mode (arcadestyle branching storyline) and Time Attack mode (shoot enemies against the clock) much easier to complete. In any case, you won't care because the voice-acting is terrible - it even manages to make the actors in Blade: Trinity look like Oscar contenders. The storyline is mostly incomprehensible, but is set 20 years after the last game, and follows the adventures of a male and female agent trying to find out why there are so many genetically enhanced zombies about the place. The House Of The Dead III follows the template of the two earlier games, presenting a basic on-rails shooter where you (and a friend in the co-op mode -though not available in this PC version either) shoot the various rotting nasties as they burst through doors, climb ceilings, fall from the sky and crawl along the ground. The game is two years late, mind, but at least you can still blast the on-screen zombies with a replica weapon. Sega has now finally pulled the zombie finger out of its backside (nice image) and released the latest in the franchise, The House Of The Dead III, on PC. "I Don't wanna die!" God, I used to love The House of The Dead - and Virtua Cop too, while we're talking coin-op light-gun games.